Linking Objects

 

By interlinking objects, you can influence the order of printing causing some objects to be printed after others thereby overlaying them in the event that they overlap ("sequential (temporal) linking"). Another possibility is to cause the size and position of some objects to be adjusted automatically to correspond to changes to other objects ("spatial linking"). Designer differentiates between three kinds of interlinking:

 

§ Sequential

§ Individual size and position adaptation

§ At end, keep size

When linking objects, there is a hierarchy: the main object and the attached (interlinked) object.